The Residence Massacre power saver badge is an achievement in the Roblox horror survival game Residence Massacre by MisterGamer_67. To unlock it, players must survive the entire shift in Night 2 (from 12:00 AM to 6:00 AM) without refilling the factory's power generator a single time. Completing this challenge rewards you with 75 Coins.
Power Saver Badge Overview
The Power Saver badge challenges your ability to handle the factory layout without relying on spare battery recharges. According to official badge listings and community wiki records, it has an unlock rate of roughly 0.5%.
| Detail | Specification |
|---|---|
| Game | Residence Massacre (Roblox) |
| Developer | MisterGamer_67 |
| Badge Name | Power Saver |
| Official Description | Keep the generator running with no refuels |
| Unlock Requirement | Survive Night 2 without refilling the generator |
| Reward | 75 Coins |
| Target Map | The Factory (Night 2) |
Night 2 Generator Mechanics
Understanding how the factory's power system operates is critical if you plan to clear the night without touching fuel refills:
- Generator Location: The generator is situated on the left side of the factory, adjacent to the power storage room.
- Power Capacity: The generator displays three white bars indicating remaining energy. When all three bars go dark, the factory suffers a complete power outage, indicated by a red triangular sign with a white exclamation mark.
- Power Consumers:
- Floodlight Flashes: Each neon white button press used to scare The Mutant away from a floodlight consumes one full bar of power.
- Room Lights: Turning on ceiling lights gradually drains power over time, unlike Night 1 where lights could repel The Mutant. In Night 2, lights only serve to illuminate dark rooms.
- The Refill Restriction: Normally, players recharge the generator by carrying a battery from the nearby storage room and placing it into the chamber (restoring two bars on normal difficulty, or three on Bloodmoon). For the Power Saver badge, you cannot put any battery into the generator chamber during your run.
Strategies to Survive Night 2 Without Refills
Because you cannot replenish your three generator bars, managing electrical use and counteracting the night's threats requires specific trade-offs.
1. Conserve Power Bars and Avoid Room Lights
Never turn on overhead room lights. They slowly consume generator power that you cannot afford to lose. Rely on your flashlight, the Better Flashlight game pass if owned, or ambient visibility to navigate between rooms.
Because you have only three bars of power in total, you can trigger a floodlight flash a maximum of three times across the entire night before power is permanently depleted. Save these three flashes strictly for emergencies where you cannot break line of sight or escape.
2. Barricade Every Floodlight Evenly
During prep time (4:00 PM to 12:00 AM), find the Hammer and boards around the factory.
- Place up to three barricades on each of the five floodlight points (three in the middle area, two on the right side).
- Reinforcing floodlights forces The Mutant to spend significant time tearing through boards before it can breach, buying you time without needing to press the power-draining flash button.
3. Evade The Mutant Through Chases
Wiki strategies note that if you run out of floodlight power or deliberately let The Mutant enter, you can still survive until 6:00 AM by handling chases manually:
- Close doors behind you as you navigate factory hallways to slow The Mutant's movement.
- Utilize survival items like the UV Light to stun The Mutant, Bloxy Cola to manage stamina depletion, or door Locks to delay pursuit.
- Be cautious with lockers: while you can hide in a locker once by holding your breath when The Mutant is right outside, hiding a second time in any locker during the run will result in immediate death.
4. Defend Against The Pest and Maintain Radios
The Pest attacks from vents and attempts to sever floodlight wiring on the catwalks:
- Use Radios: Activate the radios positioned near floodlights to scare The Pest back into holes. Radios do not consume generator power, but they require the external Radio Tower to function.
- Fix the Radio Tower: Lightning strikes the tower at 2:00 AM and 4:00 AM. Climb the tower outside with a Wrench and interact with the sparkling wire quickly to restore radio functionality. Leaving the tower promptly is essential to avoid being electrocuted by secondary lightning strikes.
- Wiring Repairs: If The Pest cuts a wire, scare it away first before dispatching the Repair Worker via the office computer. Sending the worker while The Pest remains on the wire kills the worker and disables repairs permanently.
5. Neutralize The Stalker
The Stalker begins emerging from black goo puddles after 2:00 AM at four designated spawn points (near the entrance, in offices, in storage, and in the back right room):
- Shine a UV Light or use a Camera flash on The Stalker while it is emerging to scare it away.
- Neutralizing The Stalker before it finishes spawning prevents it from rampaging, leaving damaging puddles, and forcing chaotic chases across the factory.
Frequently Asked Questions
Does dying before 6:00 AM still award the Power Saver badge?
No. You must successfully survive until 6:00 AM and reach the Night 2 completion screen to receive the badge and the 75 Coin reward.
Can you use the floodlight button three times and still get the badge?
Yes. The badge requirement is strictly to avoid refilling the generator with batteries. Using the initial three power bars provided at the start of the night does not invalidate the achievement, provided you do not recharge the generator.
Does the Power Saver badge apply to Night 1 or Night 3?
No. While Night 1 features a generator maintenance mechanic, the official Power Saver badge specifically tracks generator refueling in the factory during Night 2.











