Residence Massacre cameras are surveillance tools used to monitor threats, track entity pathing, and repel monsters like Larry (The Mutant) and The Stalker. While cameras appear in every mainline chapter of the Roblox horror game by MisterGamer_67, their setup methods, viewing devices, and defensive capabilities change drastically between Night 1, Night 2, and Night 3.
| Night | Camera Type & Acquisition | Viewing Terminal | Defensive Flash Ability | Overcharge / Power Penalty |
|---|---|---|---|---|
| Night 1 | 4 perimeter wall/pole spots; placed using the shed ladder | Bedroom computer (upstairs) | Regular Light Flash (stuns/scares Larry outside) | Viewing and flashing fills a circular meter that blows the fuse box |
| Night 2 | Up to 3 ordered from the Delivery Service ($15 each) | Office computer or Camera Tablet | Single-use UV Flash (stuns Larry, repels Stalker) | None (functions even when the generator fails) |
| Night 3 | 4 trail cameras looted from the lodge and cabins | Camera Tablet (shared across squad) | None (surveillance only) | None |
Night 1 Cameras: Setup, Locations, and Overcharge Limits
During Night 1, cameras serve as an exterior defense system centered around your house. They are stationary fixtures that you must manually install before midnight.
Finding the Ladder and Mounting Cameras
To install cameras outside the house, you must grab the ladder leaning against the right exterior wall of the generator shed. Carry the ladder to the transparent mounting indicators around the property, place it down, climb up, and click the camera icon.
According to the official game wiki, there are four possible camera mounting spots:
- Back Right House Corner: Mounted directly to the exterior wall on the right rear of the home.
- Backyard Tree: Located behind the house near the tree line.
- Parking Tree: Positioned near the driveway where the car is parked.
- Front Power Pole: Mounted on the utility pole in front of the residence.
An early guide published by Gamezebo lists three core installation points (the shed tree, the side house wall, and the telephone pole). However, the in-game badge requirement for Technician specifies mounting all four cameras to earn the reward.
Computer Controls and the Flash Mechanic
Night 1 cameras are accessed by interacting with the computer desk in the upstairs bedroom directly next to the staircase.
- Viewing Controls: The camera feed pans toward your mouse cursor. You can cycle between installed feeds using the on-screen arrow buttons, and dismount by pressing the jump key.
- Overcharge Meter: A circular gauge sits in the center of the camera screen. The circle fills up as you monitor feeds, turning red when critical. If the circle completely fills, the system overcharges and trips the house fuse box, disabling the computer until repaired with a wrench outside.
- Flash System: At the bottom of the feed is a "Flash" button tied to three charge pips. You need at least two charges ready to initiate a flash. Activating a flash instantly fills the overcharge meter by 50%.
- Larry Interactions: Flashing an outside camera when Larry is walking along the ground or crossing the lawn scares him back into the woods. In community gameplay guides, players note that camera flashes only scare Larry when he is on the ground; if he has already reached a window sill, players must instead run to that room and switch on the interior light switch to repel him.
Night 2 Cameras: Factory Delivery and UV Flash
Night 2 shifts from the house to the factory, where cameras transform from pre-installed fixtures into portable items.
- Purchasing and Delivery: Cameras are not scattered across the floor at the start. Players must order them from the central Delivery Service terminal for $15 per unit. The service caps stock at 3 cameras per night. Once ordered, a drone drops the crate near the factory entrance.
- Placement: Unlike Night 1, these cameras feature a top antenna and can be freely dropped on the floor anywhere across the facility. Placing them near Stalker crack spawns or high-traffic pursuit corridors provides the greatest tactical utility.
- Viewing Devices: You can monitor feeds either by sitting at the computer terminal in the office wing or by carrying the Camera Tablet found beside the radio in the factory center.
- UV Flash Defense: Night 2 cameras do not use standard light flashes. Instead, each camera holds a single-use UV flash. Triggering this flash mimics a handheld UV Light, stunning Larry during pursuits or immediately repelling The Stalker from wall cracks. Once a camera fires its UV flash, that specific unit cannot flash again for the rest of the shift.
Night 3 Cameras: Forest Trail Surveillance
In Lakeview Camp (Night 3), camera mechanics are simplified to pure surveillance.
- Finding Trail Cameras: Four forest-camo trail cameras are scattered as ground loot inside the main lodge and surrounding cabins.
- Deployment: Picking up a trail camera automatically grants a Camera Tablet to all players in the session. You can mount these cameras onto any of the four sides of outdoor trees facing the cabins, the entrance sign, or the ammo crate.
- No Flash Capability: Trail cameras lack both light and UV flash buttons. They provide static, non-rotating feeds designed solely to track the patrol path of The Mutated Worker (David) and determine when it is safe to sprint between cabins or restock shotgun shells.
Decorative Cameras in The Bunker
While camera monitors and wall fixtures appear throughout the underground Bunker map, the official wiki confirms that cameras in this level serve purely as atmospheric set dressing. Bunker survival relies on manual breaker repairs, gas can routing, and flare usage rather than remote camera surveillance.
Related Camera Badges and Rewards
Proper camera operation unlocks several official badges and cosmetic items:
- Technician: Set up all 4 cameras in Night 1 before surviving the shift. (Unlocks the "Headphones" hat).
- Spooked: Successfully scare off The Mutant (Larry) using a camera flash in Night 1. (Unlocks the "Eye Poppers" hat).
- Big Brother: Keep The Mutated Worker on a camera screen for a cumulative 30 seconds during Night 3. (Awards 50 Coins).
- Say Cheese: Flash the Abomination with a camera.
Frequently Asked Questions
Can you use cameras while the power is out?
In Night 1, no. If the generator dies or the circular meter overcharges and trips the fuse box, the upstairs bedroom computer becomes unusable until power is restored. In Night 2, the cameras operate independently on battery power, meaning feeds remain accessible through the Camera Tablet or office terminal even if factory power fails.
Why did my camera blow the fuse box in Night 1?
Watching camera feeds continuously fills the white circle in the middle of your screen. Activating the external camera flash also adds a 50% charge to the meter. If the meter reaches 100% and turns solid red, the electrical system overloads, blowing the exterior fuse box and requiring a wrench repair.
Does the camera flash work on Larry if he is at a window?
No. Community testing and solo gameplay guides confirm that flashing an exterior camera only repels Larry while he is actively walking across the yard. Once Larry latches onto a window frame to crack the glass or break barricades, you must enter that specific room and flip the wall light switch.
How many cameras can you buy on Night 2?
The factory Delivery Service allows a team to buy a maximum of 3 cameras per night at $15 each.













