To unlock the Tripping Hazard badge in the Roblox horror game Residence Massacre (created by MisterGamer_67), you must step on three traps placed by The Mutant in a single night. This achievement was introduced alongside the reworked Night 1 update, adding a trap-laying mechanic to the monster's chase phase.

Because each trap inflicts 30 damage and disappears upon detonation, earning this badge requires surviving a total of 90 trap damage while managing chases without getting caught.

Tripping Hazard Badge Overview

According to official Roblox badge data and Night 1 mechanics, the core requirements for the achievement are:

AttributeDetail
Official DescriptionStep on three traps in a single night
Associated EnemyThe Mutant (often called "Larry" by the community)
Applicable LevelNight 1 (Reworked)
Trap AppearanceLiving mound of flesh embedded with sharp teeth
Trap EffectDeals 30 damage, slows movement briefly, then explodes
Total Traps Needed3 individual traps in one match

Because each trap self-destructs after one trigger, you cannot step on the same trap repeatedly. You must force the monster to spawn three distinct traps across the course of the night.

How Traps Spawn in Night 1

During Night 1, The Mutant enters the house and pursues players. If The Mutant stays locked into an extended chase—demonstrated in player guides as lasting roughly 6 to 8 seconds—it stops running, lurches forward, and vomits blood onto the floor. This animation spawns a stationary flesh trap with sharp teeth at that exact spot.

While The Mutant is locked in the vomiting animation, the game prompts a thought stating "I should find a hiding spot." Entering a closet while the monster creates its first trap allows you to avoid the usual closet quick-time event (QTE) slider minigame.

Step-by-Step Strategy to Get the Badge

Attempting to step on traps while The Mutant is actively biting at your heels usually results in an instant kill due to the temporary slow effect. The safest method is to bait the trap placement, escape the chase, and trigger the trap at your own pace.

1. Initiate and Extend a Chase

Start a match on Night 1, either solo or with a partner. Ensure you have supplies ready and keep track of your nearby exits:

  • Let The Mutant enter the house or initiate line of sight outside.
  • Maintain distance and kite the monster for roughly 6 to 8 seconds until it halts and begins vomiting blood.
  • If playing with a partner, one player can act as the bait while the badge-hunter observes from a safe distance.

2. Disengage and Despawn The Mutant

Do not blindly step into the trap the second it spawns:

  • Once the trap appears, break line of sight immediately.
  • Hide inside an upstairs or downstairs closet to end the pursuit. If you timed it during the trap vomiting animation, The Mutant will inspect the area and leave without triggering the high-difficulty struggle minigame.
  • Alternatively, break chase or stun/scare the monster so it leaves the premises and returns to the forest.

3. Step on the Trap Safely

Once The Mutant despawns or leaves the room:

  • Walk directly over the mound of flesh.
  • The trap will snap shut, dealing 30 damage to your health pool, slowing you momentarily, and exploding.
  • Because you are no longer in an active chase, the speed penalty will not put you at risk of an instant death.

4. Repeat Two More Times

  • Wait for The Mutant to respawn and enter another chase cycle.
  • Repeat the kiting process to spawn a second trap, despawn the monster, and trigger it (bringing your cumulative trap damage to 60).
  • Repeat the sequence a third time. After stepping on the third unique trap before 6:00 AM arrives, the Tripping Hazard badge will unlock.

Health and Survival Tips

  • Manage Your Total Health Pool: Each trap takes away 30 HP. If you step on all three traps without recovering health, you will lose 90 HP. Avoid unnecessary electrocution from the fuse box (which also deals 30 damage on incorrect clicks) so you do not accidentally down yourself on the final trap.
  • Use Two Players for Easier Routing: In co-op, have one player run Bloxy Colas to keep stamina high while dragging out chases in larger rooms or corridors. Once a trap drops, the kite player can lead The Mutant away while the badge seeker steps onto the trap undisturbed.
  • Do Not Wait Past 4:00 AM: At 4:00 AM, The Mutant enters a more aggressive state with faster respawn cycles, making chases harder to control safely. Aim to spawn your three traps early between 12:00 AM and 3:00 AM.

Frequently Asked Questions

Do I have to step on the traps while being chased?

No. Recorded gameplay confirms you can despawn The Mutant or break line of sight, hide in a closet until the creature leaves the house, and then walk over the active trap safely.

Can I step on the same trap three times?

No. Once a player touches a trap, it deals damage and explodes immediately. You must generate three separate traps across the night.

What happens if I fail the closet minigame after spawning a trap?

If The Mutant sees you enter the closet outside of its trap-vomiting animation, you must keep the white slider centered in the struggle bar. Failing the minigame results in The Mutant pulling you out and killing you, ending the run. Hide while it is vomiting blood or after breaking line of sight to bypass or ease the closet encounter.