The Residence Massacre night 1 rework completely updates the opening chapter of the Roblox horror title by developer MisterGamer_67. The overhaul replaces the old second-floor ladder with a permanent staircase, introduces a high-stakes closet balancing minigame, redesigns the security camera system with an overcharge risk, gives The Mutant stamina and trap-laying abilities, and introduces brand-new achievement badges.
Survival still requires lasting from 12 AM to 6 AM against The Mutant (commonly called Larry), but players must adapt to tighter resource loops and reworked defense tools.
Key Changes in the Night 1 Overhaul
The rework alters both the layout of the classic home and the behavior of its surrounding threats:
- House Layout Changes: A full staircase replaces the old second-floor ladder. The radio location has shifted, and players can now find edible fruits in the kitchen to restore lost health.
- The Mutant AI & Traps: The Mutant now possesses a stamina mechanic. During prolonged pursuits lasting roughly 6 to 8 seconds, the creature halts, vomits, and drops a tooth-filled flesh trap. Stepping on a trap inflicts 30 damage and temporarily slows the player before exploding.
- Closet Quick-Time Event (QTE): Hiding in a closet while The Mutant is actively searching or chasing triggers a minigame. Players must hold their movement keys to keep a white slider inside a moving safe zone. Failing fills the screen with blood and causes Larry to rip the doors open for an instant kill. Each successive hide in a round increases minigame difficulty.
- Overhauled Camera System: Viewing through the bedroom computer interface now features a circular meter in the center. The gauge fills gradually while watching feeds and jumps by 50% when triggering a camera flash. If the meter maxes out in red, the fuse box trips and cuts power to the entire house.
- Endless & Modifier Support: The reworked Night 1 map layout and mechanics now carry directly into Endless mode. Standard Night 1 party mode was removed as a default option and converted to a seasonal event.
Preparation Phase Checklist (4 PM to 12 AM)
After the opening cutscene where players drive home from the factory, interact with the radio in the living room to unfreeze the clock. You have until midnight to complete essential prep tasks:
1. Board Up Windows
Head upstairs to the bedroom to find the pile of wood planks. Interacting with the pile grants a hammer (up to 5 hammers can be grabbed before the pile is exhausted). Each window can support up to 3 planks. Distribute your boards across the windows rather than stacking all boards onto a single frame, ensuring incoming breaches give you enough audio warning to react.
2. Mount All 4 Security Cameras
Pick up the ladder propped against the exterior shed on the back-left side of the property. Position the ladder at the four marked spots around the house to mount cameras:
- The tall tree behind the house
- The tall tree on the left side
- The exterior back-left corner
- The power pole facing the front road
Note: The ladder is fragile and breaks if misused. Around 9 PM, stay clear of the front road to avoid being hit by passing police cruisers.
3. Repair the Satellite (Optional Lore & Broadcast)
Carry a wrench to the satellite dish mounted on the exterior wall near the fuse box. Climb the ladder and use the wrench to align the dish. This restores television reception in the living room, allowing you to watch special broadcasts leading up to the 9 PM emergency chemical spill bulletin.
4. Top Off the Generator
Head into the shed on the back-left side of the house. The generator maintains the home's ventilation system. Grab fuel cans from the infinite supply inside the shed and fill the tank to its 100-charge maximum. Each can restores 30 charges.
Nighttime Survival Mechanics (12 AM to 6 AM)
Midnight marks the start of The Mutant's hunting cycles. At 4 AM, the monster becomes significantly more aggressive, despawning and respawning much faster.
Handling The Mutant at Windows
Rustling outside signals an approach. The Mutant attempts to enter via unlatched exterior doors or scales the walls to break through a window:
- When Larry perches on a window, immediately flip on the light switch in that specific room. The light triggers a shriek, forcing him to drop and retreat to the woods.
- Lights have zero effect on Larry once he steps inside the house.
- Never leave room lights turned on continuously. High electrical draw overloads the electrical system and blows the fuse box.
Managing the Fuse Box
When lights stay on too long or the camera meter fills completely, the fuse box trips. The box is located outside at the back-right corner of the house.
- You must equip a wrench and click the single highlighted, sparkling wire to restore power.
- Clicking any wire without a wrench, or selecting the incorrect wire, shocks the player for 30 electrical damage.
Generator Maintenance & Oxygen
The generator consumes roughly 1 fuel charge every two seconds. If the charge drops below 20, character thoughts display an alert. If it hits 0, internal ventilation stops, draining player oxygen and causing lethal suffocation. Plan outdoor refuel trips right after Larry has been repelled from a window.
Evading Chases & The Closet Minigame
If Larry enters the house, he emits a loud scream and gives chase, killing upon physical contact:
- Run toward an upstairs or downstairs closet to break pursuit.
- Hold movement controls to balance the slider inside the white target bar during the QTE.
- QTE Bypass Strategy: If you enter a closet while Larry is busy vomiting to plant a trap, or if you break line of sight before he spots your hiding spot, the QTE will not trigger. Larry will briefly inspect the area and leave the house.
Night 1 Rework Badge Guide
The rework introduces three brand-new badges alongside modified unlock criteria for older achievements:
| Badge Name | Unlock Requirement | Reward / Type |
|---|---|---|
| No Place to Hide | Complete reworked Night 1 from 12 AM to 6 AM without stepping into any closet. | 50 Coins |
| Tripping Hazard | Step on The Mutant's vomit traps 3 separate times in a single night. | Achievement Badge |
| Guardian Angel | In a co-op match, steal The Mutant's chase target away from a teammate (via stun or line-of-sight) and survive until Larry despawns. | 50 Coins |
| Technician | Mount and activate all 4 security cameras before midnight. | Headphones Hat |
| Shatterproof | Survive Night 1 without allowing The Mutant to break a single window pane. | 75 Coins |
| Escape Artist | Successfully break line of sight and survive an active chase from The Mutant. | Ninja Headband Hat |
Tips for Difficult Badges
- Tripping Hazard: You do not need to trigger all three traps while actively being hunted. Run Larry around until he vomits a trap (after 6–8 seconds of pursuit), distract or scare him away, and safely step into the trap while at high health. Eat kitchen fruit or use healing items between traps, as each deals 30 damage.
- Guardian Angel: Requires at least two players. Have Player A get targeted outdoors. Player B then stuns Larry with a flare gun, gun, or subspace tripmine, taking chase aggro. Player A runs upstairs to hide, while Player B loops the house or hides in a separate room until Larry despawns.
- No Place to Hide: Requires aggressive window defense. Use the camera system to track Larry's approach outside so you can illuminate rooms the instant he lands on a windowsill, preventing him from ever entering the house.
Recommended Loadout Items
The shop system allows players to bring tools into Night 1 rounds:
- Flare Gun / Gun: Single-use defensive weapon. Firing at Larry stuns him instantly, emits red tracking smoke, and interrupts a lethal chase.
- Bear Trap / Subspace Tripmine: Placeable area-denial items that stall anomalies. The tripmine despawns or flings threats upon detonation.
- Radar: Displays the precise position of the nearest anomaly, eliminating guesswork regarding which window Larry is climbing.
- Bloxy Cola & Candy Bucket: Restores stamina during prolonged loops inside the house when retreating from a breach.
Frequently Asked Questions
Does the camera flash work when The Mutant is on a window?
No. The camera flash stun only interrupts The Mutant while he is walking on the ground outdoors. If he has already climbed onto a windowsill, using camera flashes will not dislodge him; you must walk to that room and toggle the physical light switch.
How do you repair the fuse box without dying?
Always hold the wrench before clicking the fuse box. Look for the single wire with visible yellow electrical sparks. Clicking any unsparking wire or interacting without a wrench deals 30 damage.
Can you survive without setting up cameras?
Yes. Setting up cameras is optional for pure survival, though highly recommended. Without them, you must rely entirely on audio cues (footsteps, window rattling, and static) to identify where The Mutant is attempting to enter.
Why did the power go out while looking at the security cameras?
The camera display includes a usage meter that fills as you monitor rooms or use flashes. Flashing consumes two charges and instantly adds 50% to the meter. If the meter reaches maximum capacity, it overcharges the electrical grid and trips the external fuse box.










