The Radar in the Roblox survival horror game Residence Massacre (developed by MisterGamer_67) is an electronic tracking tool designed to monitor entity movements around the map. Available permanently across mainline nights by purchasing it in the Coins Shop for 2,500 Coins, or temporarily in Endless mode, it provides visual echo scans and audible proximity pings for major threats. However, its operation is limited by a strict 100-second battery timer and notable blind spots against specific creatures.
| Feature | In-Game Specification |
|---|---|
| Purchase Cost | 2,500 Coins (Coins Shop) |
| Alternate Source | Endless mode (Win the Entertainer's minigame 4 times in a row) |
| Battery Duration | 100 seconds (Drains 1 tick per second while active) |
| Active Depletion Rule | Does not disappear from inventory when battery hits 0 |
| Player Icon | Bighead smile (real-time movement updates) |
| Anomaly Icon | Red question mark (echo ping; slowly fades and updates) |
| Undead Icon | Drool face (echo ping) |
| Undetected Entities | The Spider, The Stalker, The Pest |
| Visual Design | Based on Roblox gear Bloxxy Radar (tablet skin available) |
How to Get the Radar in Residence Massacre
Players can acquire the Radar through two confirmed methods depending on the game mode:
- Coins Shop Unlock: The Radar can be purchased from the main Coins Shop for 2,500 Coins. Buying it from the shop allows players to equip and start mainline nights (Night 1, Night 2, and Night 3) with the device already in their inventory.
- Endless Mode Minigame: In Endless mode, the Radar is obtainable as a random drop from the Entertainer NPC after winning his minigame four consecutive times.
Unlike consumable items such as Bloxy Cola, lemonade, or medkits, the Radar does not disappear from your inventory slots after its battery is fully drained. An item skin update on September 25 also introduced an alternate cosmetic variant for the Radar, replacing the standard handheld gear model with a tablet interface.
How the Radar Operates: Display, Beeps, and Battery
Equipping the Radar and clicking or tapping the screen turns the unit on; clicking again turns it off. The device also shuts off automatically whenever unequipped or dropped to the floor. While active, the device tracks surroundings using visual markers and sound alerts:
Screen Scope and Entity Icons
- Players: Represented by a Bighead smiling face icon. Player markers are constantly visible and update their positions in real time.
- Anomalies (The Mutant and Mutated Worker): Represented by a red question mark icon. Unlike player positions, anomaly markers do not move smoothly; they appear as a sonar-style echo that remains stationary, slowly fades out, and then reappears at the entity's newly updated coordinates.
- Undead: Represented by a drool face icon, appearing in echo fashion similar to anomalies.
Proximity Audio Cues
The Radar emits beeps periodically while activated. Both the frequency and the pitch of the beeping increase as The Mutant or The Mutated Worker draws closer to your position. A high-pitched, rapid beeping sequence signals that an anomaly is immediately adjacent to your room or exterior perimeter.
Battery Depletion
A numeric counter on the display indicates the remaining battery charge, starting at 100. Every second the Radar remains turned on consumes one tick of charge. Once the reading reaches 0, the device powers down permanently for the rest of that run and cannot be toggled back on. Because 100 seconds of uptime goes quickly, keeping the Radar turned off until you need a situational position check is critical.
Radar Blind Spots and Limitations
While the Radar is widely rated by community players as one of the strongest detection tools in the game, it cannot detect every threat:
- The Spider: The Radar cannot pick up The Spider on its scope or trigger warning pings, meaning cabin defenses and auditory listening remain essential in encounters where spiders are active.
- The Stalker: Undetected by the Radar scope.
- The Pest: Undetected by the Radar scope.
Because of these omissions, players cannot treat the Radar as a total substitute for listening to environmental cues, checking security cameras, or preparing defensive tools like UV lights and flare guns.
Strategy: When to Use the Radar
Because battery power lasts only 100 total seconds per night, turning the device on continuously will exhaust its utility before the night concludes. Players get the highest return on the Radar in specific modes and scenarios:
- Graves Modifier: During Night 1 and Night 2 runs with the Graves modifier active, wandering undead can easily corner players in dark exterior pathways. Toggling the Radar on for 2–3 seconds reveals drool-face icons around the yard, preventing lethal collisions.
- Shatterproof Achievement Runs: Completing nights without letting anomalies break any window glass requires early positioning. Quick radar pings reveal which side of the building The Mutant is approaching before exterior window barricades are hit.
- Night 1 Rework and Night 3 Tracking: Using short, intermittent checks allows players to establish which quadrant an anomaly occupies without wasting battery, giving sufficient warning to board up windows, duck into closets, or prepare escape routes.
Frequently Asked Questions
Can the Radar detect The Spider?
No. Official game data and player tests confirm that The Spider, The Stalker, and The Pest do not appear on the Radar screen and will not trigger its proximity beeps.
What happens when the Radar battery reaches zero?
Upon reaching 0 battery, the Radar shuts off and cannot be turned on again for the remainder of the night. However, it remains in your inventory slot rather than disappearing completely.
Can you recharge the Radar with flashlight batteries?
No in-game mechanic allows flashlight battery items to replenish the Radar's internal 100-point charge. The 100 ticks must be conserved across the entire night.
Does the Radar track other players in multiplayer?
Yes. All players in the server, including the holder, appear on the Radar scope as smiling Bighead icons that track position continuously in real time.













