Surviving Night 1 in Residence Massacre requires balancing window defense against the Mutant, maintaining the oxygen generator in the outdoor shed, and managing electrical power from 12:00 AM to 6:00 AM. A single misstep with oxygen depletion, an unfixed breaker, or an unmonitored window will end your run immediately.
Preparation Phase (4:00 PM to 12:00 AM)
Before the clock strikes midnight, you have a safe preparation window to collect supplies, fortify the house, and prime your equipment.
Looting the House
Before interacting with the radio, explore the house to gather critical supplies found on shelves, in drawers, on desks, and in the refrigerator:
- Wrench: Crucial for fixing blown fuse boxes outside.
- Flashlight & Extra Battery: Provides personal vision without draining the house electrical grid. Toggle it only when needed to conserve battery.
- Bloxy Cola: Instantly restores stamina and grants temporary infinite sprint, which is vital during outdoor generator runs or monster chases.
- Fruits: Edible items used to restore lost health.
Listening to the Radio
Head to the first floor room featuring the circular red rug and interact with the radio. An emergency broadcast will play regarding a hazardous chemical spill at the Robloxia factory, alerting you to hostile anomalies. Activating the broadcast triggers the countdown toward midnight.
Boarding Up Windows
Once the broadcast plays, head to the upstairs bedroom to collect planks and a hammer from the barricade pile:
- Each interaction yields a hammer that places three planks before breaking. The pile contains up to 5 hammers (15 planks total).
- Distribute boards evenly by placing exactly one plank per window across the entire house rather than fortifying a single room.
- One plank gives you sufficient audio cues (cracking wood) when the monster attacks, granting enough time to react.
- Keep reserve hammer charges for windows that fully break during the night or reinforce obscure spots like the bathroom window.
Mounting Security Cameras
Exit the house and locate the ladder propped against the outdoor generator shed:
- Pick up the ladder and carry it to the transparent marker outlines outside.
- The four camera spots are: the tall tree behind the house, the tall tree on the left side, the back-left corner of the house exterior, and the front power pole.
- Place the ladder on the designated marker, climb up, and click the transparent camera outline to install it.
- Once installed, feed images are viewed via the computer monitor in the upstairs bedroom. Note that the ladder will break if used for unscripted purposes.
Priming the Generator
Inside the shed behind the house sits the ventilation generator. It powers the home's air filtration system:
- The generator holds a maximum of 100 charges, depleting by roughly one charge every two seconds.
- Pick up the gas can on the shed floor and interact with the generator to restore 30 charges per can.
- Top off the generator to 100% just before 12:00 AM so you enter midnight with full oxygen.
Core Survival Mechanics (12:00 AM to 6:00 AM)
At midnight, the Mutant (commonly called "Larry" by the community) begins hunting from the surrounding woods.
| Mechanic | Location | Function / Risk | Solution / Action |
|---|---|---|---|
| Mutant at Window | Any exterior window | Tries to break glass and planks to enter the house. | Turn on the room's light switch to scare it away; turn switch off immediately after. |
| Generator (Oxygen) | Outdoor shed | House oxygen drops to zero if charges hit 0, causing fatal asphyxiation. | Refuel with gas cans (30% per can) right after scaring the monster away. |
| Fuse Box | Back-right corner outside | Overusing lights or camera flash trips the breaker, killing all interior lights. | Equip the Wrench, go to the breaker box, and click only the sparking wire. |
| CCTV Monitor | Upstairs bedroom | Tracks exterior angles and provides a camera flash to stun the Mutant outside. | Use flash sparingly; rapid camera cycling or continuous viewing overheats power. |
Detecting and Repelling the Mutant
The anomaly will spawn in the forest and pathfind toward the house. If doors are closed, it climbs to an exterior window:
- Audio Cues: Listen for heavy breathing, rustling, footsteps, or the sound of wood cracking and glass breaking.
- Visual Cues: You will see glowing eyes or blade-like silhouettes pressed against the glass.
- Room Lights: Enter the room where the creature is positioned and flip the light switch. The Mutant will shriek, leap backward off the window, and retreat into the woods to despawn.
- Turn Off Lights: Immediately flip the switch back off once the anomaly retreats. Leaving lights on quickly blows the exterior fuse box.
The Safe Generator Refill Route
Never run to the shed while the Mutant's location is unknown:
- Wait for the Mutant to attack a window and successfully scare it away using the room light or camera flash.
- The moment it retreats into the woods, immediately exit the house and sprint to the shed.
- Add one to two gas cans (bringing power back toward 100%).
- Sprint directly back inside the house, closing the exterior door behind you.
- If refilling after 3:00 AM or 4:00 AM, pop a Bloxy Cola to ensure stamina does not stall while outdoors. A complete refill near 3:30 AM to 4:00 AM can carry the house's oxygen supply all the way to 6:00 AM.
Emergency Protocol: Handling Breaches and Chases
If the Mutant completely breaks through a window or catches an open front door, it enters the residence. Static appears on your screen accompanied by a loud roar.
Closet QTE Minigame
Once the creature enters the building, light switches will no longer deter it. Hiding in a closet (located near the entrance and upstairs) triggers an active Quick-Time Event (QTE):
- A minigame appears requiring you to keep a moving white slider centered inside a designated white bar using your movement inputs.
- Allowing the slider to leave the zone increases blood splatter on the screen. Failing the QTE results in the monster ripping open the doors and killing you.
- Holding the slider steadily in place forces the Mutant to give up and return to the forest. Note that each subsequent closet minigame increases in difficulty.
Outdoor and Indoor Looping
If you are caught without a closet:
- Loop through the house clockwise, shutting interior doors behind you to create small distance gaps.
- The Mutant may pause during an extended chase to vomit blood, creating a flesh trap on the floor. Stepping on these traps deals 30 damage and slows your movement.
- Single-use items such as the gun or flare can be deployed to stun the anomaly, giving you time to break line of sight and hide upstairs.
Night 1 Badges
Performing specific actions or meeting restriction challenges during Night 1 unlocks several in-game badges:
- Survivor: Successfully make it to 6:00 AM.
- Shatterproof: Survive the entire night without allowing the Mutant to break a single window pane.
- No Place to Hide: Complete Night 1 without ever stepping inside a closet.
- Technician: Successfully install all four exterior security cameras before surviving.
- Tripping Hazard: Step on three Mutant blood traps in a single match.
- Guardian Angel: In multiplayer, intercept a chase from a targeted teammate and survive until the monster despawns.
Frequently Asked Questions
Can you skip daytime in Residence Massacre?
Yes. At 6:00 PM, interacting with the bed activates the feature to skip ahead to nighttime.
Why did I die from electrocution at the fuse box?
When fixing the exterior fuse box, you must hold the Wrench and click exclusively on the specific wire emitting yellow sparks. Interacting without the Wrench or clicking any unsparking wire deals 30 electrical damage, which quickly proves fatal.
Do camera flashes scare the monster from windows?
Camera flashes primarily stun and scare the anomaly while it is walking across the ground outside. If the Mutant has already scaled the wall and mounted a window frame, you must enter that room and toggle the physical wall light switch to force it off.












