The shotgun in Residence Massacre (the Roblox survival horror game developed by MisterGamer_67) is the game's first true combat defense firearm, appearing exclusively in Night 3 at Lakeview Camp. It holds two shells at a time and serves as a tool to stun the Mutated Worker and banish the Spider head from cabin windows. Knowing how and when to pull the trigger is critical, because ammunition is scarce and enemies quickly build resistance to your blasts.
Where to Find the Shotgun in Night 3
You obtain the shotgun during the daytime preparation phase of Night 3 before the clock hits 12:00 AM.
- Locate the Lodge Key: When you and the Worker arrive at Lakeview Camp, head up the path to the main lodge. The front door is locked. Walk to the left side of the lodge's porch to find the lodge key resting on the ground.
- Enter the Main Room: Unlock the lodge door and step inside.
- Grab the Shotgun: The shotgun sits on the table in the middle of the central room. Pick it up before heading out to search for gas cans around the cabins.
Because the night will not progress until you gather all gas cans and trigger the cutscene in the lodge's back room, you have unlimited time during the day to grab the shotgun and memorize the map layout.
Shotgun Stats and Ammo Mechanics
The shotgun is strictly a temporary defensive countermeasure rather than an offensive weapon to clear the map.
| Attribute | Detail |
|---|---|
| Introduced In | Night 3 (Lakeview Camp) |
| Pickup Location | Central table inside the Lodge |
| Magazine Capacity | 2 shells |
| Reload Method | Interacting with an exterior ammo box |
| Ammo Box Spawns | 2 active boxes out of 4 possible crossroads locations |
| Primary Targets | The Mutated Worker (Body) and The Spider (Head) |
Ammunition Limits and Restocking
You can only hold two shells in your inventory at any given time. Once fired, you cannot reload from pocket reserves; you must venture out into the open campsite to restock.
Ammunition boxes have four potential spawn points located near the trail crossroads (near Cabin 1, Cabin 2, behind Cabin 3, and near the lake/Cabin 4). Each match randomly selects two of these locations to contain active ammo caches—one on each side of the crossroads. Interacting with an ammo box instantly restores both shells.
Combat Rules and Enemy Interactions
Firing the shotgun has distinct mechanical effects depending on which anomaly you target.
The Mutated Worker (The Body)
When the patrolling Mutated Worker spots you outdoors or corners you in a cabin doorway, shooting him causes him to flinch and stuns him in place for a few seconds, giving you time to break line of sight or sprint to safety.
However, repeated use comes with severe drawbacks:
- Stun Immunity: The Worker adapts to weapon fire. He can only be stunned up to three times. After being shot twice, his recovery time becomes much faster, and subsequent shots will barely affect him or fail completely.
- Per-Player Adaptation: In multiplayer lobbies, the Worker's immunity scales individually per player. If Player 1 shoots him twice and triggers his resistance, Player 2 can still stun him with standard effectiveness for their own initial two shots.
- Investigation Trigger: Firing two shots inside or near a cabin makes enough noise to draw the Worker directly to that cabin to investigate, forcing anyone inside to hide under beds immediately.
The Spider (The Head)
While you shelter inside Cabins 1 through 3, the Worker's detached head (the Spider) attempts to break in through windows or wall holes roughly every 30 seconds.
- Despawning the Spider: Shooting the Spider while it perches on an open window or hole instantly repels it and forces it to despawn before it can lunge.
- Window Shutters Block Shots: Do not fire through closed wooden window shutters. The shutter will absorb the shotgun blast, wasting your shell without harming or scaring off the Spider. Wait for the Spider to break open the shutter first, then fire your shot.
- Drawbacks: Discharging your weapon to clear the Spider still contributes to the gunfire noise that eventually pulls the Mutated Worker to your cabin.
Grave Mode Pumpkins
During the Halloween Grave Mode modifier on Day 3, pumpkin anomalies spawn across the camp floor. Unlike standard entities, these undead pumpkins can be killed outright with a single shotgun blast, occasionally dropping a snowball upon defeat.
Shotgun-Related Badges in Residence Massacre
Several official in-game badges in Residence Massacre track your use (or non-use) of the shotgun during Night 3:
- Easy Trigger: Awarded for shooting the Mutated Worker three times in a single match. (Unlocks the "Police Cap" cosmetic hat).
- Pacifist: Awarded for surviving all of Night 3 without firing the shotgun a single time. (Rewards 75 Coins). To achieve this, players must rely purely on looping paths, sound cues, and dodging the Spider's lunges without taking lethal damage.
Frequently Asked Questions
Can you carry extra shotgun shells in your inventory?
No. Your carrying capacity is locked at two shells. You must visit one of the two active outdoor ammo stashes every time you deplete your ammunition.
Can you kill the Mutated Worker with the shotgun?
No. The Mutated Worker cannot be killed. Shotgun shells only apply a temporary stun. After taking three shots from a player, the Worker becomes immune to further stuns from that player.
Does shooting the Spider count toward the Worker's stun immunity?
No. The Worker's physical stun immunity builds when the Worker himself absorbs buckshot. However, the noise from shooting the Spider can alert the Worker to your cabin location.
Will the shotgun destroy window shutters?
No, but window shutters absorb the buckshot. If you fire at a Spider that is currently clawing behind a lowered shutter, the shutter takes the hit instead of the anomaly, wasting your ammo. Wait until the shutter breaks before shooting.











