The Residence Massacre soundtrack combines licensed independent audio, royalty-free atmosphere, and select original compositions to build tension across the Roblox horror game by MisterGamer_67. While most atmospheric audio comes from external composers like Akira Yamaoka, MONST3R, and Hayden Folker, specific pieces—namely the Night 1 soundtrack and the Halloween lobby music—were created specifically for the game.

Below is the verified breakdown of every documented music track, background ambience, and sound source used in the game's lobby, mainline nights, cutscenes, and special modes.

Complete Residence Massacre Soundtrack and Ambience List

Community documentation identifies the specific tracks used across different chapters, cutscenes, and event spaces:

In-Game Location / SituationTrack TitleArtist / SourcePlatform / Origin
Main LobbyForestAkira YamaokaExternal release
Old Memories Lobby / Title ScreenAdriftHayden FolkerExternal release (in-game edit differs)
Christmas 2024 LobbyChristmas 2024 Lobby ThemekianSoundCloud release
Night 1 AmbienceThe AbandonedMONST3RExternal release
Night 2 PreparationHorror Ambience MusicThrillShowXExternal release
Night 2 AmbienceThe AbandonedMONST3RExternal release
Night 3 PreparationForest Maze (Re-Orchestrated)Retro DanExternal release
Night 3 Evening LodgeHorror TensionDELOSoundPixabay / YouTube
Ending Cutscene (Variant)SicknessFeldupExternal release
Ending Cutscene (Variant)Scary Ambience 1XtremeFreddyPixabay
Clock ChimeBig Ben Westminster ChimeTraditional / Public DomainYouTube
Alternative Night AmbienceLow synth note atmosphere 2Archeos (Freesound)Pixabay
The Abomination AmbienceRight Behind YouDavid RobsonYouTube (contains in-game edit)
Endless Upgrades Shop Radioarizona green tea rain forestCO$MOIn-game instrumental edit
Monster Mash ItemMonster Mash SongROBLOXRoblox audio catalog

Soundtrack Breakdown by Mainline Nights

Night 1: The House

During the opening night at the rural house, the preparation phase leads into midnight with heavy atmospheric dread:

  • Pre-Night & Radio: The session opens with a government radio alert advising players to stay indoors and board up windows due to a toxic chemical spill.
  • Night Ambience: Once the clock strikes 12:00 AM, the primary background track is "The Abandoned" by MONST3R.
  • Mutant Audio: The Mutant does not feature a dedicated, melodic chase song ("N/A"), relying instead on directional rustling, audio cues, screen static, and a loud scream when initiating a hunt or breaking through window barricades.
  • Morning Cutscene: At 6:00 AM, the player breaks the chase as the morning sun forces the creature to burn, concluding with a painful shriek rather than a melodic outro.

Night 2: Robloxia Factory

The factory introduces several new anomalies (The Pest and The Stalker) alongside more industrial sound design:

  • Preparation Shift: Between 4:00 PM and midnight, while looting and punch-clocking the shift, players hear ThrillShowX's "Horror Ambience Music".
  • Shift Ambience: When midnight arrives, the game resumes playback of MONST3R's "The Abandoned", setting a consistent tone across both industrial and residential settings.
  • Mechanical Cues: Key audio interactions involve the radio tower lightning strikes (at 2:00 AM and 4:00 AM), high-frequency radio static used to deter The Pest from vents, and heartbeat pulses signaling an active rampage from The Stalker.

Night 3: Lakeview Camp

Set deep within the woods surrounding Lakeview Camp and its central lodge, Night 3 features dedicated environmental cues:

  • Preparation Ambience: While collecting gas cans to repair the vehicle, the background music features Retro Dan's "Forest Maze (Re-Orchestrated)".
  • Lodge Exploration: Searching inside the lodge triggers DELOSound's "Horror Tension", setting up the transformation scene where The Worker mutates into a multi-part threat.
  • Environmental Combat: Survival gameplay shifts away from loopable action tracks. Instead, the auditory focus rests on the heavy footsteps of the Mutated Worker, shotgun blasts, and the lunging shrieks of The Spider anomaly.

Special Modes and NPC Audio

Endless Mode: Upgrades Shop Radio

In the Endless gamemode, players can encounter the Upgrades Shop run by a purple-clad NPC selling generator and fuse box enhancements. The booth is unique because it features a permanent radio playing music:

  • Track: "arizona green tea rain forest" by CO$MO
  • Details: The shop's version plays strictly as an instrumental edit without vocals, making it the only Endless vendor accompanied by continuous background audio.

Removed PvP Gamemode

Before its removal in January 2026, the secondary PvP mode let a player take direct control of The Mutant. During PvP rounds, the midnight survival gameplay shared the standard Night 1 background music: MONST3R's "The Abandoned".

Original vs. External Sound Design

Unlike major studio releases where all themes are scored by an internal orchestra, Residence Massacre relies heavily on a curated selection of ambient library tracks:

  1. Original Compositions: According to the official game wiki, only the Halloween Lobby theme and the Night 1 custom audio cues were created specifically for the title.
  2. Licensed & Royalty-Free Tracks: The remaining lobby backgrounds, ambient drones, and cutscene backdrops were licensed or adapted from independent creators on YouTube, SoundCloud, Freesound, and Pixabay.
  3. Soundtrack Edits: Certain tracks used in-game—such as Hayden Folker's "Adrift", David Robson's "Right Behind You", and CO$MO's radio track—feature audio alterations or stripped vocal tracks compared to their original commercial uploads.

Frequently Asked Questions

What song plays in the Residence Massacre main lobby?

The primary main lobby theme is "Forest" by Akira Yamaoka. Older memory-themed lobby screens previously featured "Adrift" by Hayden Folker.

What music plays during the night in Night 1 and Night 2?

Both Night 1 and Night 2 use "The Abandoned" by MONST3R as their core midnight ambient track.

Does The Mutant have a chase theme in Residence Massacre?

No. The Mutant's chase sequence does not feature a musical chase track. Chases are signaled by screen static, heavy footsteps, and creature shrieks rather than background music.

What song plays at the Upgrades Shop in Endless Mode?

The Upgrades Shop radio plays an instrumental version of "arizona green tea rain forest" by CO$MO.

Are the Residence Massacre soundtracks officially released on Spotify or Apple Music?

Because the game's audio consists primarily of tracks sourced from different external artists (including MONST3R, Feldup, Akira Yamaoka, and Retro Dan), there is no single official compilation album. Individual tracks can be found under their respective artists' pages on YouTube, SoundCloud, and stock audio libraries.