Residence Massacre is a survival horror Roblox experience developed by MisterGamer_67 where you must defend a rural home from a lethal creature spawned by a nearby chemical spill. To win, you must prepare the house before midnight and survive from 12:00 AM to 6:00 AM by maintaining the oxygen generator, warding off the Mutant with light, and conserving electrical power.
Understanding the cycle of daytime preparation and nighttime defense is essential to clearing Night 1 and unlocking subsequent chapters.
Basic Controls and Keybinds
The official game page and native settings support PC, mobile, and console platforms with the following default inputs:
| Action | PC Keybind | Console Control | Mobile Input |
|---|---|---|---|
| Movement | W, A, S, D | Left Thumbstick | On-screen Joystick |
| Sprint | Left Shift | L3 Button | On-screen Sprint Icon |
| Flashlight | F | X / Square Button | On-screen Flashlight Icon |
| Jump | Spacebar | A / Cross Button | On-screen Jump Button |
| Interact / Pick Up | Left Mouse Click | Trigger / Action Button | Tap Screen Target |
| Hotbar Slots | Keys 1–4 | D-Pad / Shoulder Buttons | Tap Inventory Bar |
Phase 1: Daytime Preparation (4:00 PM to 12:00 AM)
When you spawn in Night 1, you arrive outside the house at 4:00 PM. The game freezes the clock until you enter the house and interact with the radio in the living room. You can use the moments before clicking the radio to explore the layout and open interior doors, which creates clear escape pathways for later chases.
- Scour the House for Loot: Search all drawers, shelves, countertops, and the refrigerator. Pick up the Flashlight, extra Batteries, the Wrench, and Bloxy Cola cans. The Wrench is mandatory for fixing blown electrical fuses, while Bloxy Cola grants stamina recovery and a temporary 3-second infinite sprint buff.
- Interact with the Radio: Activating the radio plays an emergency government broadcast warning of an industrial radioactive spill and starts the countdown toward midnight.
- Barricade Windows: Head upstairs to the bedroom to find the pile of wooden planks. Interacting with the pile equips a Hammer capable of hammering three barricades before breaking. You can grab up to five Hammers (15 total planks). Rather than placing three planks on one window, put exactly one plank on every downstairs and upstairs window to ensure every entry point delays the monster equally.
- Deploy Surveillance Cameras: Grab the wooden ladder propped against the outdoor shed. Carry it to the designated highlighted spots outside: the tree behind the house, the tree to the left, the corner wall of the house, and the power pole near the front entrance. Place the ladder, climb up, and interact with each camera spot to mount the security cameras.
- Top Off the Generator: Inside the backyard shed sits the generator responsible for the house's ventilation system. Grab the gas can on the shed floor and click the generator to add fuel. Each can restores 30% of the tank. Refill it to 100% before midnight strikes.
- Repair the Satellite (Optional): If you carry the ladder and Wrench to the side of the house near the fuse box, you can fix the broken satellite dish. Fixing this restores the living room TV broadcast, which displays emergency news updates regarding the factory spill at 9:00 PM.
- Skip Daytime: Once your checklist is complete, interacting with the bed upstairs allows players to skip the remaining daytime countdown and begin the night immediately.
Phase 2: Surviving the Night (12:00 AM to 6:00 AM)
At midnight, the Mutant (often referred to by the community as Larry) begins hunting. The creature spawns periodically from the surrounding forest and stalks toward the residence.
Detecting and Repelling the Mutant
Listen closely to audio cues to pinpoint the creature's location:
- Audio Indicators: Rustling leaves signal the monster has left the woods. Inhaling/exhaling sounds, wood groaning, or shattering glass mean the Mutant is actively attempting to breach a window. Static appearing across your screen indicates the creature is nearby.
- Visual Cues: You can spot the Mutant through mounted cameras or by checking rooms directly. Its glowing eyes and sharp facial features are visible through window glass.
- The Light Defense: When the Mutant appears at a window, flip on the light switch inside that specific room. The sudden illumination causes the creature to shriek, leap backward off the sill, and retreat to the forest to despawn temporarily.
- Camera Flash: From the upstairs computer, you can monitor the outdoor cameras. Clicking the Flash button produces an intense light burst that stuns the Mutant outdoors. Using Flash consumes camera charges (which recharge every 45 seconds) and rapidly builds the camera usage meter.
Power and Oxygen Management
Surviving the night requires balancing two environmental failure states:
- Oxygen Depletion (Suffocation): The shed generator powers the house's clean air circulation, draining roughly one charge every two seconds. If the fuel reaches 0%, your oxygen meter rapidly declines, resulting in fatal asphyxiation. The safest time to leave the house and refuel the generator is immediately after scaring the Mutant away from a window. Run to the shed, pour two gas cans into the tank, and sprint straight back inside. After 3:00 AM or 4:00 AM, a fully topped-off generator can run until dawn without requiring additional trips outside.
- Fuse Box Failures (Blackouts): Leaving room lights turned on continuously causes the electrical grid to overheat and blow a fuse, plunging the house into darkness and disabling the light switches. If the breaker blows, equip the Wrench, go to the fuse box on the rear corner of the exterior wall, and interact with the single sparkling wire. Clicking the wrong wire or attempting repairs without the Wrench inflicts 30 electrocution damage. Always switch room lights off immediately after driving the creature away to preserve the circuit.
Surviving Breaches and Chases
If the Mutant breaks through all barricades on a window or catches the front door open, it enters the house:
- Looping the Monster: Never run in a straight dead end. Run clockwise through the ground floor hallways and rooms, shutting interior doors behind you to slow the monster down. Drink a Bloxy Cola when your stamina meter drops to half to sustain your sprint.
- Avoiding Flesh Traps: During prolonged pursuits, the Mutant pauses to vomit blood onto the floor, spawning a tooth-lined trap. Stepping into a trap inflicts 30 damage and slows your character down.
- Closet Hiding and QTE: Two closets are available for hiding—one downstairs near the foyer and one in the upstairs bedroom. Entering a closet while the Mutant is hunting prompts a balance minigame. You must use your movement keys to keep a white marker inside the designated target bar. Failing the minigame causes the Mutant to tear the door open and eliminate you. Because the minigame becomes faster and more difficult with each subsequent attempt, closets should be reserved as a last resort.
Survive these encounters until the clock hits 6:00 AM. At dawn, daylight burns the anomaly, triggering the victory cinematic and unlocking the next stage.
Essential Strategy Checklist for Solo and Co-op Play
- Spread Planks Thinly: Do not waste multiple boards on a single window during daytime setup. One plank per window gives you early warning across the entire house while leaving reserve hammers to repair broken windows later.
- Conserve Flashlight Power: Toggle your flashlight on only when navigating dark corridors or checking windows. Leaving it on drains the battery, leaving you helpless in the dark if the main power fails.
- Refuel in Pairs or Post-Scare: In multiplayer games with up to four or five players, assign distinct roles: one player on CCTV/upper patrol, one watching ground windows, and a dedicated runner for generator checks. In solo play, never visit the generator shed unless you have just repelled the monster and visually confirmed it despawned.
- Close the Front Door: The front door does not lock automatically. If left ajar after a generator run, the Mutant can walk directly into the foyer without needing to break through window planks.
Frequently Asked Questions
Can you kill the Mutant in Night 1?
No. In Night 1, the Mutant cannot be killed or permanently damaged. You can only stun it with the camera flash, scare it off with room lights, or delay it with barricades until sunrise at 6:00 AM. Weapons such as the shotgun appear in later nights.
What should I do if the power goes out?
Equip the Wrench from your inventory and head to the outdoor breaker box located at the rear corner of the house. Locate the wire emitting bright yellow sparks and click on it. Interacting with an unsparking wire or working without the Wrench deals 30 electrocution damage to your character.
Why did my character suddenly die without the monster attacking?
Your character likely died of asphyxiation because the outdoor generator ran out of fuel. When generator charges hit zero, the house ventilation stops, depleting your oxygen bar until you suffocate. Keep the generator topped off using the gas cans in the backyard shed.
Does the radio do anything useful during the night?
During the night, the radio may emit strange whispers or static noise. While it is useful during the daytime setup to activate the countdown, you should switch it off at night to ensure ambient monster audio cues—such as breathing or wood cracking—remain easy to hear.













